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Showing 1 to 12 of 366 entries
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Feasibility of Applied Gaming During Interdisciplinary Rehabilitation for Patients With Complex Chronic Pain and Fatigue Complaints: A Mixed-Methods Study.

JMIR serious games

Vugts MA, Joosen MC, van Bergen AH, Vrijhoef HJ.
PMID: 27036094
JMIR Serious Games. 2016 Apr 01;4(1):e2. doi: 10.2196/games.5088.

BACKGROUND: Applied gaming holds potential as a convenient and engaging means for the delivery of behavioral interventions. For developing and evaluating feasible computer-based interventions, policy makers and designers rely on limited knowledge about what causes variation in usage.OBJECTIVE: In...

Digital games for type 1 and type 2 diabetes: underpinning theory with three illustrative examples.

JMIR serious games

Kamel Boulos MN, Gammon S, Dixon MC, MacRury SM, Fergusson MJ, Miranda Rodrigues F, Mourinho Baptista T, Yang SP.
PMID: 25791276
JMIR Serious Games. 2015 Mar 18;3(1):e3. doi: 10.2196/games.3930.

Digital games are an important class of eHealth interventions in diabetes, made possible by the Internet and a good range of affordable mobile devices (eg, mobile phones and tablets) available to consumers these days. Gamifying disease management can help...

Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women.

JMIR serious games

Shiyko M, Hallinan S, Seif El-Nasr M, Subramanian S, Castaneda-Sceppa C.
PMID: 27255497
JMIR Serious Games. 2016 Jun 02;4(1):e8. doi: 10.2196/games.4977.

BACKGROUND: Obesity and weight gain is a critical public health concern. Serious digital games are gaining popularity in the context of health interventions. They use persuasive and fun design features to engage users in health-related behaviors in a non-game...

Surgical Trainee Opinions in the United Kingdom Regarding a Three-Dimensional Virtual Mentoring Environment (MentorSL) in Second Life: Pilot Study.

JMIR serious games

Jaffer U, John NW, Standfield N.
PMID: 25658652
JMIR Serious Games. 2013 Sep 20;1(1):e2. doi: 10.2196/games.2822.

BACKGROUND: Medical mentoring is becoming increasingly complex with the evolving needs of trainees and the complexities of their personal and social lives. The Internet is an enabling technology, which increasingly facilitates interaction with multiple people at a distance. Web...

Exposure to "Exergames" Increases Older Adults' Perception of the Usefulness of Technology for Improving Health and Physical Activity: A Pilot Study.

JMIR serious games

Bird ML, Clark B, Millar J, Whetton S, Smith S.
PMID: 26614263
JMIR Serious Games. 2015 Nov 27;3(2):e8. doi: 10.2196/games.4275.

BACKGROUND: High rates of sedentary behaviors in older adults can lead to poor health outcomes. However, new technologies, namely exercise-based videogames ("exergames"), may provide ways of stimulating uptake and ongoing participation in physical activities. Older adults' perceptions of the...

A Serious Game to Increase Healthy Food Consumption in Overweight or Obese Adults: Randomized Controlled Trial.

JMIR serious games

Blackburne T, Rodriguez A, Johnstone SJ.
PMID: 27417192
JMIR Serious Games. 2016 Jul 13;4(2):e10. doi: 10.2196/games.5708.

BACKGROUND: Obesity is a growing global issue that is linked to cognitive and psychological deficits.OBJECTIVE: This preliminary study investigated the efficacy of training to improve inhibitory control (IC), a process linked to overeating, on consumption and cognitive control factors.METHODS:...

Behavioral Economics, Wearable Devices, and Cooperative Games: Results From a Population-Based Intervention to Increase Physical Activity.

JMIR serious games

van Mierlo T, Hyatt D, Ching AT, Fournier R, Dembo RS.
PMID: 26821955
JMIR Serious Games. 2016 Jan 28;4(1):e1. doi: 10.2196/games.5358.

BACKGROUND: Health care literature supports the development of accessible interventions that integrate behavioral economics, wearable devices, principles of evidence-based behavior change, and community support. However, there are limited real-world examples of large scale, population-based, member-driven reward platforms. Subsequently, a...

The design and relevance of a computerized gamified depression therapy program for indigenous māori adolescents.

JMIR serious games

Shepherd M, Fleming T, Lucassen M, Stasiak K, Lambie I, Merry SN.
PMID: 25736225
JMIR Serious Games. 2015 Mar 03;3(1):e1. doi: 10.2196/games.3804.

BACKGROUND: Depression is a major health issue among Māori indigenous adolescents, yet there has been little investigation into the relevance or effectiveness of psychological treatments for them. Further, consumer views are critical for engagement and adherence to therapy. However,...

Evaluating the benefits of collaboration in simulation games: the case of health care.

JMIR serious games

Leung R.
PMID: 25658851
JMIR Serious Games. 2014 Jan 28;2(1):e1. doi: 10.2196/games.3178.

BACKGROUND: Organizations have used simulation games for health promotion and communication. To evaluate how simulation games can foster collaboration among stakeholders, this paper develops two social network measures.OBJECTIVE: The paper aims to initiate two specific measures that facilitate organizations...

The Untapped Potential of the Gaming Community: Narrative Review.

JMIR serious games

Goodman W, McFerran E, Purves R, Redpath I, Beeken RJ.
PMID: 30274962
JMIR Serious Games. 2018 Sep 25;6(3):e10161. doi: 10.2196/10161.

BACKGROUND: Video gamers are a population at heightened risk of developing obesity due to the sedentary nature of gaming, increased energy intake, and the disruption caused to their sleep. This increases their risk of developing a number of noncommunicable...

A Brief Measure of Interpersonal Interaction for 2-Player Serious Games: Questionnaire Validation.

JMIR serious games

Gorsic M, Clapp JD, Darzi A, Novak D.
PMID: 31339107
JMIR Serious Games. 2019 Jul 23;7(3):e12788. doi: 10.2196/12788.

BACKGROUND: Competitive and cooperative serious games have become increasingly popular in areas such as rehabilitation and education and have several potential advantages over single-player games. However, they are not suitable for everyone, and the user experience in competitive and...

A Web-Based Serious Game on Delirium as an Educational Intervention for Medical Students: Randomized Controlled Trial.

JMIR serious games

Buijs-Spanjers KR, Hegge HH, Jansen CJ, Hoogendoorn E, de Rooij SE.
PMID: 30368436
JMIR Serious Games. 2018 Oct 26;6(4):e17. doi: 10.2196/games.9886.

BACKGROUND: Adequate delirium recognition and management are important to reduce the incidence and severity of delirium. To improve delirium recognition and management, training of medical staff and students is needed.OBJECTIVE: In this study, we aimed to gain insight into...

Showing 1 to 12 of 366 entries